About my angels:
I'm going to be playing fairly heavy Ravenwing style: mostly bikers, play it fast and play it hard. If I'm not wiped off the board or I haven't won by turn 3, then I'm doing something wrong. I plan to run a few different vairants on the same army them, as I buy the models:
Fast
This variant will emphasisze speed over everything else. In my mind it's going to be an HQ slot plus 6 slots of three bikers and 3 fast attack slots of attack bikes for SM or for DA just do 6-9 slots of Bikes + 1 attack bike. Six bikers with Plasma, Six with Plasma. Attack bikes with Multi-Melta.
Hard, Fast, Kinda reckless. As I move up in points in this army style I'll likely end up playing DA over SM, so I can bolster each unit up to six bikes, then add on a Landspeeder which for DA would count as a scoring unit. Mech on an objective baby.
Fast & Hard
As above but this time I'm looking at scaling down some of my bikes and adding in a unit of Terminators. The bikes engage quickly and violently, but when the Termiantors come on the teleport to a hot zone around the bikers and wreak havoc.
Heavy Guns
Ahh.. this is where it can get fun. Adding in two land raiders with multi-meltas gives me three major benefits:
- I give my opponent some big & scary AV 14 to waste time shooting at.
- I can close off traffic lanes to enemy movement
- I can give my bikes some nice cover.
Fast, hard, and relentless. Like I said I expect no game to last beyond Turn 3.
No comments:
Post a Comment