Saturday, March 20, 2010

Bat Rep Dumps

I really do not have the time or focus to sit down and write batreps the way many people will (but I hope to have a link to my second game as soon as farmpunk has it up) so instead I thought I'd do a bit of a summary of my first three games.

Game 1: SM/Tau vs. Tyranids (about 1500 points) Dawn of War / Capture & Control
My first game could have gone far better. I showed up with a 1000 point army at LGS hoping for a pickup game. As I chilled Colin, the owner introduced me to a veteran 'Nids player who only had 1500 points. However a college kid with about 530ish points of Space Marines (from Black Reach) showed up, and we partnered.

Now we lost - naturally. SM kid was more interested in list building his Guard army than the game. But I did learn a few things. Most notably is that you need a speed bump: I had no Kroot but the Marines got nicely in the way. I managed to kill off a significant number of nids but when the game ended we lost one objective to 0.

Game 2: Tau vs. Witchhunters (1500 Points) - Dawn of War / Seize Ground
This game came out a lot nicer than I expected. First I had a nice mountain butted right up against a my deployment edge that I was able to park my Broadside on the apex of. Commander Shadowsun snuck behind a mountain and everything else stayed in reserve. The 'Hunters rolled in. Shadowsun proved to do quite well - dropping two (three?) land raiders on her own. The Broadside never got to do anything fun as a fracking assassin dropped right in next to him. The irony? She had 14" of mountain to cross.

My big lesson? While I held too much in reserve my biggest flaw was I had no way to ensure things coming in a more metered fashion - such as the Positional Relay.

Game 3: Tau vs. Space Wolves - 1750 point - Pitched Battle / Annihilation
Yeah... see... I wasn't holding nearly any hope. This game happened today, so it's a little fresher.

He was fielding Canis, a single Land Raider, a drop pod full of Termies, and a whole bunch of... footsloggers?!?! OK - Wolf mistake of the day.

I deployed my HQ slot (equipped with a Pos. Relay that I had already decided to write off with the Annihilation scenario) and dropped my Broadside on top of another giant mountain. My kroot lined up outside a forest until I was reminded by someone outside the game that the could have infiltrated. Ah well - coulda woulda shoulda.

He lined up... well.. everything except the drop pod. WOOHOO Targets.

I infiltrated my path finders behind a mountain with three of them peeking around the corner with their Rail Rifles.

The game went poorly up until the end of turn 5. My pathfinders dropped in turn 2 to Canis inflicting only one wound in return. Shadowsun deep stuck in and finished him off. The Kroot died (horribly), and a Pirhana went BOOM and left a crater. Biggest upshot was the massive irradication of the drop-podded terminators by Shadowsun, the Pirhanas, and a Devilfish.

Turn 6 things turned around as the 3-turn assault my HQ was tied up in ended in victory. My Devilfish fired a submunition round that took out a third of a massive collection of Wolves (including a termie). While two Devilfish, the remaining Pirhana, and a unit of Stealth Suits whittled the unit down to two, Shadowsun killed off half of a VERY annoying unit that had a damn missile launcher that had been pegging at key units all game.

Turn 7 saw Shadowsun finishing off the annoying unit, the railhead killing off the damn Land Raider, and the Crisis HQ and the two Devilfish killing off the vast majority of one entire Troop unit. In the end? He was left with two Space Wolves (not units... Models). That... didn't last through the end of Turn 8.

My first win!

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