Sunday, May 3, 2009

Mastery System: Skills and Mastery

Starting to work on Heterodox again, and tried to think of away for people (like me) who roll so badly that their characters fail their rolls - constantly. Came up with a Mastery die system and was about to write one set of rules until I looked back at my older notes. The two systems at first seemed to conflict but then I had an epiphany.

Stats range from 1-10.
Skills range from 1-15.
Die roll for skill checks are 3d6.

Thus a nearly impossible skill check would be something with a difficulty of 43.

Mastery Level
By default you are a novice at all skills - even ones you have 15 ranks in! However for every four points in a skill you may purchase a Mastery level in the skill for 10 character points multiplied by the mastery level, up to three mastery levels. Mastery levels add extra dice to your rolls during your skill checks for each level. You simply choose the best three dice to count as your 3d6.

Example: GSS#27 has Pistols 8 with mastery 2. When making attacks he rolls 5d6 with the following results: 6, 5, 3, 1, and 1. GSS#27's "official" roll would then be 6, 5, and 3.

Automatic Hit, Automatic Miss, and Criticals
When making a check and you roll two ones you automatically fail regardless of your skill level but ones ignored due to Mastery dice are ignored. Three ones are critical failures something devastating happens - up to the GM's discretion. For combat, it is typically a gun jamming or slipping and falling. On the upside two sixes are automatic successes. Three sixes are critical successes: maximum damage in an attack or some other beneficial event.

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